Showing posts with label Audio. Show all posts
Showing posts with label Audio. Show all posts
Thursday, 16 April 2015
Animation Soundtrack Reflection
Here is my final animation about time keeping with the soundtrack applied. I created the soundtrack using samples from logic as well as sound clips from online and sounds I recorded myself. I put the sounds together in logic to create a draft soundtrack that I could adjust and add to the animation when it was complete.
Once the animation and soundtrack were complete, I put both the visual and the audio into premier and cut the soundtrack so that it fitted with my animation.
In this reflection podcast I answer questions that another class member wanted to ask after watching my animation.
In this reflection podcast my peers discuss what they thought of my animation and how the soundtrack worked with it.
Thursday, 11 December 2014
Using Music, Copyright And Release
Copyright- When someone creates a product, they're automatically given the right to decide who can use it and what it is allowed to be used for. The types of copyright are the RIGHT to copy e.g. royalty free and creative commons (CC) and NO right to copy e.g. copyright protected.
Royalty free- This means that you can use a product however much you want and wherever you want without the obligation to pay a licence or royalty fee per usage. Although sometimes you may have to pay an uproot fee to the source to have unlimited usage of their original product.
Fair use- Fair used is another copyright rule meaning the product has limited usage conditions. The product may be able to be used for some things without permission but you don't have the use to do whatever you wish. The Social Times have written an article explaining the Fair Use terms on Youtube so amateur online creators know what they can use certain music and audio for and where certain media shouldn't be used to avoid breaking any copyright laws.
Creative commons- It's a copyright licence which means your work can be used and shared without any legal obligations. You should credit the source but the product can be used however you wish. Here is a sight that lists all the Creative Commons music communities. E.g. SoundCloud, ccMixter, Bandcamp and many more.
There are certain places where you can access royalty free music to use for projects meaning that you won't have to worry about paying anyone or getting in trouble with copyright laws.
Youtube has an audio library which has a collection of sounds and music for any creator to use on their project. Here is Youtube's page that tells you information about the tracks in their free audio library and the conditions of using audio on Youtube.
SoundCloud also has a group dedicated to professional, royalty free music where anyone can upload a royalty free track that is then shared with any member of the group, giving them the ability to download the track to use anywhere.
The Social Times have created a list of 10 websites that every online video creator should know about when it comes to finding free music to use for projects.
Here is a really helpful video informing about the use of royalty free audio on Youtube.
Thursday, 4 December 2014
Creating Score For Cliche
Using a scene from Cliche with minimal sound, I used Logic to begin creating my own score for the scene. Unfortunately, I had some technical difficulties whilst scripting the score so I couldn't do everything I wanted to.
Before the technical difficulties, I created a new track called 'software instrument' meaning that I could use the computers keyboard to play my own sounds for the scene. Logic has a large library of sounds that fitted my scene well, being a horror scene. I found sounds that were like wind chimes and even a sound called 'fear noise'. After finding these sounds and experimenting with them, logic played up meaning I couldn't record them.
I managed to used some of the loops that were on logic to begin creating my score, I added an intense, deep, drum beat throughout to keep the tension throughout the scene, it sort f=of reminds me of a heart beat. I also added a fast, eery piano loop that acted like a build up to the moment when the characters found their dead friend. I faded the piano sounds in and out so that it sounded more fitting, to do this I used a shortcut which was pressing 'A', adding anchor points to the track and dragging down the section I wanted to fade.
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